Edition: Vampire: The Masquerade – 20th Anniversary Edition (V20) Once, Charlotte was an unremarkable town in the center of North Carolina. In the V20 book I only found that specialties can be applied to activities. Vampire the Masquerade 5th ED. Obfuscate carries no risk of violating the Masquerade. Assuming you are talking about clan disciplines and levels up to 5, lets break it down. Regular users of Presence find themselves attracting beneficial attention easily, sometimes activating the discipline without conscious efforts. A weak but experienced knife fighter … Reduces enemies' effectiveness in combat. All levels of Potence cost 1 blood per activation. (Only available to Malkavian and Nosferatu). I used this site to make sure I got them all. https://vtmb.fandom.com/wiki/Discipline?oldid=20567, Nightwisp Ravens: Summons a pack of ravens to incapacitate the target, Burrowing Beetle: A bone-crunching beetle invades the target's body inflicting damage, Spectral Wolf: Summons a phantasmal wolf to attack the target, Bloodsucker's Communion: Summons a swarm of bats to drain blood from the victim and transfer it to you, Pestilence: Summons a carrion swarm of insects to devour the target, Hysteria: Causes the victim to laugh uncontrollably, Mass Hallucination: All targets near you suffers -2 to all combat feats, Visions of Death: Target falls over dead, lesser effect on supernatural creatures, Berserk: Target randomly attacks all nearby targets before falling over dead, lesser effect on supernatural creatures, Bedlam: Randomly inflicts one of the four lower ranks on all victims in the target area, Trance: Target is temporarily incapacitated, Possession: Target defends you with their life before dying from a heart attack, Mass Suicide: All targets within an area die, Become invisible while motionless, movement will break obfuscate, Able to move invisibly while crouched, interacting with the environment or bumping anyone breaks obfuscate, Able to perform stealth kills while obfuscated, bumping anyone or interacting with the environment breaks obfuscate. For those who doubt that becoming a vampire is a curse, one only need to look at … All levels of Auspex cost 1 blood per activation. This power requires a Charisma and Empathy roll difficulty equal to the victim's Humanity rating. It must be clear and straight forward, and cannot cause the subject direct harm.The player rolls a Manipulation and Intimidation roll Difficulty the targets permanent Willpower.More successes cause the target to act with greater … Presence softened God's curse upon Cainitesin that it makes the vampire become the center of attention. NOTE: This discipline contains a passive effect: Aside from its active uses, it naturally makes the kindred more likable and desirable.Your level of Presence dictates how strong this passive effect is. Although it does not share the same direct effect on ranged weapon damage, it has a pretty close correlation there also; heavy weapons such as chainguns and rocket launchers also have high strength requirements. Anarch packs frequently share Disciplines, and they're no stranger to sharing refinements of those Disciplines once learned, as well. V5 is a lot more narrow in scope and emphasizes themes of personal horror. It even includes a couple new Amalgam powers. Inflicts +200% damage on melee attacks that break obfuscate. Unlike most Disciplines, Obfuscate does not, by default, involve a roll. The unique legacy of the Malkavian clan, Dementation channels madness and pours it into the minds of those around you. [2], It is one of the more popular Disciplines practiced by Cainites, and is the source of legends surrounding the ability of vampires to vanish and appear seemingly from nowhere. Assamites, Followers of Set, Malkavians, Nosferatu, Ravnos (V5) 2 - There are way too many clans in VtM, 13 only in the 3rd edition, and too many bizarre Disciplines. Obfuscate is a Discipline that allows vampires to conceal themselves, deceive the mind of others, or make them ignore what the user does not want to be seen. Whereas Attributes measure raw potential in broad fields, each Ability is a much more focused area of knowledge or expertise. The world will seem to slow while you remain unaffected. Many clans also have signature Disciplines that are not widely known outside of their clan and are sometimes carefully guarded, though this varies from clan to clan. Every clanhas three inherent Disciplines which they pick up more readily and do not require training to learn. Vampiric preternatural speed. Potence carries no risk of violating the Masquerade. ob-few-skate Vampire the Masquerade and all associated terms and concepts, including but not limited to the Camarilla, the Kindred, the clans and clan symbols is copyright White Wolf, Inc. Abilities measure your character's capability to undertake specific kinds of tasks. Indeed it adds more variety to the game, but it just doesn't have the Vampire fantasy for me. The Discipline of the Daughters of Cacophony bloodline, Melpominee allows its practitioner to use their voice and song to influence those around them. Among other vampires, dealing with an unknown Anarch … Inflicts +50% damage on melee attacks that break obfuscate, Inflicts +100% damage on melee attacks that break obfuscate. ; Level 1, Awe: By rolling Charisma and Performance difficulty 7, the kindred may amplify the passive attraction that this discipline bestows.Other kindred suddenly desire to be closer to … Very rare indeed. This not only allows them to communicate with and gain dominance over creatures of nature, but gives them influence over the Beast itself. Either be fascinating, seducing, or intimidating those in close vicinity. Animalism. Physical: Social: Mental: Physical. Vampire the Masquerade Disciplines. Disciplines are arranged in levels, on a scale from one to ten, with first level powers being small and tenth level powers being the most powerful. The vampire using Protean gain the ability to see into the night with perfect clarity and they gain many animalistic features. The kindred may then, speak a one word command that MUST be followed IMMEDIATELY. The same applies for the Discipline which will give a fluff bit, Characteristic rundown, and 11 new powers to work with spread across the 5 levels neatly detailed (I actually tried to help make the Discipline a bit more manageable in V5 compared to past Editions as was done with others). Affects melee damage. Fighting Disciplines: From the 3 common ones, I say Fortitude is the best, especially in Dark Ages where having also armor can make you a fucking tank.. Celerity comes close but unless you have a bloop pool of at least 20, using a rating above 3 easily drains you in a couple rounds. Obfuscate is mentally based; its powers achieve their effects by manipulating the minds of others, not in creating any real changes, and thus will not work against creatures immune to such mental effects or technological sensors. THE MASQUERADE 20 TH ANNIVERSARY EDITIONANNIVERSARY EDITION Expanded Backgrounds Allies _____ _____ _____ Mentor Obfuscate is part of Caine's curse on the Antediluvians in blotting them out from creation. While Chaotic Neutral is a huge plus in … This discipline is fairly common among vampires, especially within the Camarilla, both because of its versatility and because of its subtlety. Many clans also have signature Disciplines that are not widely known outside of their clan and are sometimes carefully guarded, though this varies from clan to clan. Dark Ages armor requires strength; modern does not. It is one of the more popular Disciplines practiced by Cainites, and is the so… Aside from their immortality, ability to heal, and ability to improve their physical capabilities through expenditure of Vitae, the Disciplines are what grant Kindred their supernatural power and enable them to participate in the Jyhad. Obfuscate Abilities let your character use his potential most effectively and compensate for underlying deficiencies in some cases. List of available Disciplines in Bloodlines 1, List of available Disciplines in Bloodlines 2, More Vampire: The Masquerade – Bloodlines Wiki, Vampire: The Masquerade – Bloodlines Wiki, Vampire: The Masquerade – Bloodlines/Console. Vampire the Masquerade V20 Roleplay server Restrictions: 18+, due to the themes involved in VtM Format: Play-by-Post Setting: London, modern day sandbox. Level 1, Missing Voice: By spending 1 Blood Point , the kindred may "throw" their voice anywhere within eyesight, even holding 2 conversations at once (one with each voice). The Chaotic Neutral of the Vampire world. Select Attributes. It is, along with ‘V20 Lore of the Clans’, ‘V20 Lore of the Bloodlines’, and V20 Companion, a concentration of some 30-40 books and 20+ years of game content, condensed into just four books. White Wolf Wiki is a FANDOM Games Community. 4-Page Interactive Sheet The ultimate level of Protean is a bestial form, extremely powerful and violent, which allows the Gangrel vampire to kill many enemies with ease. Nosferatu. V20 was much more free form and could be played in many ways, but largely focused on the vampire conspiracy. Level 2, "Aura Perception": With this power, the kindred may see an individual's aura.This power requires a Perception and Empathy roll; difficulty 8, and the number of … This is the base power of this discipline and is a requirement for learning some of the others. Clans, Disciplines and more! All levels of Obfuscate include the benefits of the lower levels. Camarilla focused, but with some Anarchs and Sabbat London has since the early ages been regarded as one of the shining examples of the Ivory Tower’s influence on vampiric society. The Anarchs are great supporters of combination Disciplines, because they make a practical use of two concepts dear to the members of the Anarch Movement: cooperation and communication. Protean is the signature Discipline of clan Gangrel. You are a vampire, struggling for survival, supremacy, and your own fading humanity — afraid of what you are capable of, and fearful of the inhuman conspiracies that … All levels of Presence cost 1 blood per activation. Disciplines are supernatural abilities used by Kindred in Vampire: The Masquerade – Bloodlines. V20 is referred to as such, because it is the 20th anniversary edition of the game that we all fell so deeply in love with. If you remain motionless, the timer will not run and Obfuscate can be maintained indefinitely. I don't know if Disciplines fall under this. Baali, City Gangrel, Samedi, Shango, Tlacique Frequent users of the Discipline find themselves divorced from society, never participating in social interactions, only observing.Some advanced users find themselves unable and unwilling to deactivate the discipline, believing themselves surrounded by similar hidden creatures that wait only to attack them. Thaumaturgical Paths. Guarantees a certain amount of damage from every incoming attack will be ignored, regardless of the source. The origin of Disciplines is unknown, but many believe they are gifts from Caine or Lilith, and a few Antediluvians are thought to have invented unique Disciplines that have been passed down through their Childer. ; Level 2, "The haunting": With this power the kindred may effect the victim's sensory … Level 1, "Passion": With this power, the kindred may stir the emotions of his victim. Frequent users of the Discipline find themselves divorced from society, never participating in social interactions, only observing. Enhances your mental faculties and allows you to see the auras of those around you. The majority of Disciplines consist of a sequence of powers which begin at a one-dot power and rise to a five-dot power. The Disciplines are awesome, it just don't feel like Vampire, not for me. Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. The dreaded Presence of the vampire can strike mortal fear into the hearts of his opponents. Also, here as Discipline. From the Hero Games board written by Robert Harrison. Able to interact with the environment while obfuscated. Vampires with levels of Auspex may also bypass the effects of Obfuscate.[3]. [1] Some advanced users find themselves unable and unwilling to deactivate the discipline, believing themselves surrounded by similar hidden creatures that wait only to attack them. Generally speaking, the more damage a melee weapon has, the less Accuracy it has. Here is a comprehensive list of the known Combination Discipline … As in most games, there is a tension between the need for more Strength for more damage, and mor… 2 - There are way too many clans in VtM, 13 only in the 3rd edition, and too many bizarre Disciplines. Take your favorite fandoms with you and never miss a beat. Included below are the official powers described in supplements for Vampire: The Masquerade and Dark Ages: Vampire. Discipline progression is fixed: every character who learns Auspex3 learns the same power, cannot obtain it until they possess Auspex 2, and must learn it before gaining Auspex 4. I've had some Storytellers say yes, but most have said no, specialties do not apply to Disciplines and Rituals. Level 1, "Command": The kindred must lock eyes with the target. Pronounce Combination Disciplines, or Devotions. See "Success Chart 1" below. Every clan has three in-clan Disciplines which they pick up more readily and do not require training to learn. The use of Fortitude is not considered a violation of the Masquerade. It is particularly common among the clans that are most removed from humanity, though many of its powers specifically target the Beasts of mortals and Cainites. Vampire Twentieth Anniversary Edition: The Dark Ages, Libellus Sanguinis 4: Thieves in the Night, Vampire: The Dark Ages 20th Anniversary Edition, https://whitewolf.fandom.com/wiki/Obfuscate_(VTM)?oldid=273123. Fortitude allows for amazing displays of preternatural constitution. Dementation effects are covert actions; they cannot be traced back to you and carry no risk of violating the Masquerade. Indeed it adds more variety to the game, but it just doesn't have the Vampire fantasy for me. The effects are spectacular and obviously supernatural, and should not be used in Safe Areas, lest you risk violating the Masquerade. Animalism is a Discipline that brings the vampire closer to their animalistic nature. During the Civil War, military factories transformed the city into an industrial powerhouse. Vampire the Masquerade Roleplaying References. Blood magic. Training in each Discipline provides several related powers such as superhuman senses, shapeshifting abilities or influence over the minds of others. 2-Page Interactive Sheet; Vampire the Masquerade 5th ED. While undeniably powerful, its use almost always adheres to two import… Original 2-Page Interactive Sheet [Black & White Version] V5 Minimalist Inspired Design; Vampire the Masquerade 5th ED. Victims suffer -1 to strength, wits, perception, Victims suffer -2 to strength, wits, perception, and 10% chance to be mesmerized, Victims suffer -3 to strength, wits, perception, and 20% chance to be mesmerized, Victims suffer -4 to strength, wits, perception, and 20% chance to be mesmerized, Victims suffer -5 to strength, wits, perception, and 25% chance to be mesmerized, Gleam of the Red Eye: Gain heat vision and +1 wits, Feral Claws: Turns hands into claws that inflict aggravated damage, Hunter of the Night: Gain +2 strength and improves claw damage, War Form: Assume a hulking monstrous form with even greater claw damage, Blood Strike: Fire a bolt of blood at the target returning with stolen blood if you remain still, Purge: All nearby victims suffer damage as they vomit blood, Blood Shield: Surrounds yourself in a casing of blood that absorbs damage, Blood Salvo: Fires bolts of blood at nearby targets returning with stolen blood if you remain still, Blood Boil: Causes the victim's blood to boil resulting in a bloody and explosive death.
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