half hag sorcerer 5e

The kind of character who the locals fear, but dare not anger. Your base walking speed is 30 feet. Your creature type is both humanoid and fey. Hit Dice: 1d6 per sorcerer level Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st Proficiencies. If it succeeds, its soul is freed to return its body (though this will not bring the creature back to life), or to leave the mortal plane to whatever fate awaits it. Just as their mothers, Half-Bheur Hags are often drawn to acts of desperation in the cold. She can innately cast the following spells, requiring no material components: At will: dancing lights, minor illusion, vicious mockery. The wretched and hateful green hags dwell in dying forests, lonely swamps, and misty moors, making their homes in caves. This is the complete Sorcerer. Maybe push a paralyzed PC into deep, dark and murky waters. Those that do not will take names from the culture that they grew up in. The body of the trapped soul cannot be brought back to life or animated by any means. All Seeing Eye: Requires Hag's Eye feature. Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: None Saving Throws: Constitution, Charisma When all three hags of the coven are within 10 feet of one another, the other hags gain the fire immunity and spell resistance of the blood hag. Unlike a half-orc, you won't be shunned by society. Only one soul can be in the bag at time. Their skin changing color, their eyes becoming sunken and their fingers becoming as sharp as daggers. Half-Orcs are commonly named as humanoids born for both orc ancestry and human by means of a multitude. 1. But sometimes you WANT to do something insane like absurd amounts of damage, infinite spells, or convince anybody of anything. As an action, you can discern the direction and approximate distance to all of your active tokens. You may use these skills to convince a creature (usually opposed with a Wisdom (Insight) check) you sound like another humanoid, beast, or monstrosity you are familiar with. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You regain the use of this ability when you complete a long rest.Dusk hag blood. You are immune to the blinded condition.Nightmare touch. Beauty drives a sea hag to fits of anger. Although a sea hag can hide her true form under a veil of illusion, the hag is cursed to forever appear ugly. You have advantage on Wisdom (Insight) and Charisma checks against those creatures for 24 hours.Sand Keeper. Their half-hag spawn face a contest between their hag nature and the morality that their other parent granted them. You gain additional known spells as a sorcerer equal to your Intelligence modifier (minimum 1), but these must be spells from the illusion school of magic. Those who succeed on the saving throw are immune to being frightened by Sickening Feast for 24 hours. Advice please on creating a half-elf sorcerer 5e edition. This extra damage increases by an additional 1d6 and 1d4 at the 5th level (2d6, 2d4 extra), 11th level (3d6, 3d4 extra), and 17th level (4d6, 4d4 extra).Dream eater. Sorcerers are really just single-minded versions of their Wizard siblings, able to cast spells spontaneously (e.g. I am currently a sorcerer in D&D 5E and I want to be able to help my party more by healing (we don't have a normal healer so I need to multi-class to help them out). DnD 5e is very forgiving, you can make any sort of character from different combinations without being wrong. Half-hags, unless they actively fight against their nature, find themselves to be of an evil alignment and even those that do resist find themselves to be more neutral than good.Size. Tall and lanky, born from hags who bed mortal men. She can innately cast the following Spells, requiring no material components: At will: Dancing Lights, Minor Illusion, Vicious Mockery Mimicry: The hag can mimic animal Sounds and Humanoid voices. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if you are within line of sight, ending the effect on itself on a success. Beyond Death and Madness: Requires Death and Madness feature. The enemy's soul, makes an Charisma saving throw against your spell saving throw with advantage. as well as you can know more d&d 5e races. Red Heartstone: This a small gem that can be worm as an amulet or ring instead of being held in hand. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Multi-classing! As an action you can touch a creature and rack their mind with horrid thoughts. A Sorcerer does not prepare spells after a long rest. Sorcerers are one of the easiest classes in the game to play (Look at your spelllist, find the most effective spell for the current situation, then cast it. Your darkvision has a range of 120 feet.Dreamer Walker. Official Character Sheets. You add the spells, Hag's Sack: You gain a special magical sack about the size of a pillowcase for a typical human. Pick a subrace based on which type of hag you were born from. The hag has advantage on saving throws against spells and other magical effects. Instead, the coven gains access to death ward , fire storm , and nightmare . As a Sorcerer with the bloodline of a hag, you are not necessarily evil, you might even consider yourself a hag hunter of sorts, seeking payback for your current lot in life. Traits Amphibious: The hag can breathe air and water. If it inspires courage, the sea hag wants it to cause fear. [citation needed] Their teeth were blackened and their breath was foul.They wore simple clothing that was always worn out and filthy. A surprisingly common origin is that you are just a normal mortal whom grew up in a region dominated by a power coven of hags. More often than not people will keep their distance from you. Her illusory form appears haggard at best. Monster Presets: Use Preset. WIS. CHA. Hit Points. Speed. Sea hags are by far the ugliest of all hags, with slimy scales covering their pallid skin. While some may see their appearance as beautiful, others will often look at them as if they were a corpse discovered on the mountaintops. These half hags don the goat like horns, red hot eyes and shriveled orange skin of their parents, though their proportions are quite more humanlike. DEX. There is nothing mortal about a hag, these monstrous creatures, whose forms reflect only the wickedness in their hearts, this is more true for half-hags then full hags. If something beautiful gives hope, a sea hag wants it to cause despair. Everybody knew that she and her son-in-law hated each other. Your creature type is both humanoid and fiend. This is perhaps one of the best mutliclassed blaster casters. Hit: 13 (2d8 + 4) slashing damage. Ill Illusions: You gain minor illusion and dancing … When you sleep during your long rest you subconsciously wander the Ethereal Plane in your immediate area. PDF & .xml! You regain use of this trait once you complete a short or long rest.Horrific Appearance. Otherwise the effects of your Hag Sack works exactly like the spell, Hag's Eye: You gain a floating round fleshy orb that may look like an eye, a twisted mutated creature, a shrunken head, or any tiny strange thing your heart desires. This effect ends if you lose any hit points, stand under the light of a full moon or if you choose to end it as a bonus action.Languages. Published pre-gen Sorcerers tend to suck, so unless someone else builds it with/for you or you consult … Half-hags that embrace their heritage will often take on such names. The hag can breathe air and water. They have the combined physical powers of human’s agility and orcish ancestors, half-orcs were individuals of formidable. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. Change Shape. Icy Walk. While hags may seem female, to call them that is quite disingenuous to their monstrous natures. Annis hags are the largest and most physically imposing of their kind. The Digital Dungeon Master has painstakingly created 5e character sheets to help you get going. Hags are not viewed upon well in society, and neither are you. Choose Archetypes between Draconic Origin, Storm Origin, and Wild Magic. Second hag lines up 2/3 PC for a lvl 5/6 lightning bolt (10/11D6) damage. The creature is allowed a Charisma saving throw against your spell save DC. Death and Madness: you gain the cantrips of chill touch, vicious mockery and the spell ray of sickness, in addition to your normal cantrip and spells selection. Despite their decrepit appearance, they were surprisingly agile and supernaturally strong. You must have it in one hand to use its effects. Your size is Medium.Speed. Given their appearance hags often cannot find a willing suitor, and resort to deceitful illusions, dream intrusions and/or other forceful means to mate. Hag eye oozes can sometimes grow larger than 5 cubic feet, though most are smaller, taking up roughly half that space. Hit Points. She was a mother, a wife, and a mother-in-law. Often they abandoned their young, who are mostly human in nature. without preparation in the morning). Sea hags live in dismal and polluted underwater lairs, surrounded by merrow and other aquatic monsters. 1. Actions. As an action, target one creature you can see within 30 feet. You can breathe both air and water.Death Glare. Mimicry. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Centuries ago, sorcerer-kings magically combined giant and human stock to breed powerful minions, creating the hardy race of towering warriors known as goliaths (commonly called half-giants). A hag coven containing a blood hag loses access to the control weather and speak with dead spell-like abilities. You can't discern color in darkness, only shades of gray.Claws. The sand hag generates a blast of hot wind in a 30-foot line or a 15-foot cone. By doing so, you gain temporary hit points equal to your Constitution Modifier (minimum of one), and enemies within 30 feet that can see you must make a Wisdom saving throw or become frightened until the end of your next turn. If it fails the save, its soul is collected in the bag. Hag eye oozes have gelatinous, transparent bodies that can sometimes grow larger than 5 cubic feet, though most are smaller, taking up roughly half that space. At 1st level, you must pick one of the following hag-like abilities: 1. Claws (Hag Form Only). Creatures inside it take 14 (4d6) slashing damage plus 7 (2d6) fire damage and are blinded for 1 minute; a successful DC 14 Constitution saving throw halves the damage and negates the blindness. Half green hags are also dramatics and are known for their inherent love of tragedy. These files are zipped pdfs; you may print and photocopy them for your own personal use. Change Shape. Unlike normal hags who are born from a hag consuming an infant and then rebirthing that infant as a hag. The holder of the token can only hear your voice, not those of any other creatures or any ambient noise around you. Amphibious. Half-Elf name generator - Dungeons & Dragons . Your creature type is both humanoid and fey. Armor Class. Your red heartstone has 4 additional charges above its normal maximum, and when you use it to activate. You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.Illusionary Appearance. Warped Illusions: Requires Ill Illusions feature. Mimicry: You gain proficiency in the Persuasion and Performance skills. You choose them in the process of the character creation. As a bonus action, you can deactivate any of your tokens at any distance, whereupon the token retains its current form but loses its magical properties.Annis Hag Blood. It does not include leg protection beyond simple greaves that are attached with leather straps. The dusk hags of myth are said to be able to tell the future through their dreams and influence the dreams of others to twist their minds. Aberrations Beasts Celestials Constructs Dragons Elementals Fey Fiends Giants Humanoids Monstrosities Oozes Plants Undead Drawn to the cold, Half-Bheur Hags are always prepared for the wintery lands that they were born to inherit. The premise of the question isn't correct. This ability recharges after a long rest.Bheur Hag Blood. Night hags in particular have a pretty easy solution; as fiends, they can sire tieflings. D&D 5e Statblock Generator. https://www.dandwiki.com/w/index.php?title=Half-Hag_(5e_Race)&oldid=1439092. Frightfully Charming. If the creature is unconscious they take an extra 1d4 psychic damage. There is nothing mortal about a hag, these monstrous creatures, whose forms reflect only the wickedness in their hearts, this is more true for half-hags then full hags. Their physical shape is notwithstanding and this d&d lizardfolk have more in the common with iguanas or the dragons than they can do with the humans, elves and also the dwarves. Half-hags resemble their non-hag parent most of their life and may even be beautiful humanoids that are respected within their community, and reach mental maturity at the age of 10. However, if you're looking for a more optimized sorcerer, you'll get the biggest benefits from a race that provides both a Charisma bonus and a Dexterity bonus. However, it has its problems. As the name suggests, half-elves are half elf and half human. To date, no specimens have been found weighing more than 500 pounds. In all fairness, those "half-baked wizard" vibes are probably just because the sorcerer class was first made specifically to be a less complicated, easier and more fun to play wizards. Whom they avoid unless the circumstances are dire, whether for aid or for vengeance. Sorcerer Archetype Level: 1. The hag magically polymorphs into a Small or … If the target can see you, it must succeed on a Wisdom saving throw against this magic or become frightened for 1 minute. I'm 70 years old, and never played this before. As a sorcerer, you gain the following class features. If an enemy soul is in your hag sack, you may open the sack and reach in to grab it. STR. Sly and subversive, night hags want to see the virtuous turn to villainy: love turned into obsession, kindness turned to hate, devotion to disregard, and generosity to selfishness. You can trace your Sorcerer lineage to one of the many hag races. Hags name themselves in darkly whimsical ways, claiming monikers such as Black Morwen, Peggy Pigknuckle, Grandmother Titchwillow, Nanna Shug, Rotten Ethel, or Auntie Wormtooth. These draconic features could be as subtle as serpentine slit pupils, or so prominent that the subject appeared like a dragonborn with wings and tail, their other half totally undetectable. Sorcerers with the hag bloodline can be of any gender. At least they still retain minor qualities of their hag mothers.Ability Score Increase. INT. ), but, since you need knowledge of what spells are actually goodon top of other tricks, one of the hardest to build. At the end of a long rest you may change your appearance as per the disguise self spell. They may, at times, devolve the game into a statistics exercise. In D&D 5e there are some play styles that lean more towards power fantasy then immersion. Sorcerer Races. You can cast the sleep spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Though hags represent all that is evil and cruel. Charisma is your spellcasting ability for this spell.Night Hag Blood. Your Hag's Eye will now have truesight 20 feet. Their rare half-blood children, while not quite as strong, are no pushovers, standing a little over 7 feet tall, even with a hunched back. Confounding Ugliness . The child of a night hag faces far more prejudice from particularly the fey due to night hags history of being exiled from the Feywild. Hit: 13 (2d8 + 4) slashing damage. Others seek to learn more about their heritage, bringing more uneasy feelings towards the race. Whenever you do necrotic, poison, or psychic damage to a creature as a die roll, you do one extra die of rolled damage and add your proficiency bonus to the damage as well. This means in the very unlikely chance an item, power, spell, trait or any other effect that targets a hag, will also target you for good or for ill. Also, at 18th level, depending on your pick of Hag Ware you gain one of the following features: Back to Main Page → 5e Homebrew → Character Options → Subclasses, https://www.dandwiki.com/w/index.php?title=Hag_Bloodline_(5e_Subclass)&oldid=1288104, Death and Madness: you gain the cantrips of. You can mimic sounds you have heard, including humanoid voices and animals. This name generator will give you 10 names that will generally fit the half-elves in the Dungeons & Dragons universe, but most names could be used for other types of elves as well. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.Deceptive. Based on Statblock5e and Open5e. Their Half-hag kin share similar fortune telling abilities that their parents always had. Typically the Sorlock will shift into an eldritch blast … A sea hag's hair resembles seaweed and covers her emaciated body, and her glassy eyes seem as lifeless as a doll's. For various reasons, they were shunned by both orcish society […] The dungeon master may choose to reveal a piece of information that you wouldn’t know at the current time like “An army is invading the city you are in in the next 5 days”, or something useless like “You will eat a nice meal at the local restaurant today”.All seeing eye. You may somehow be the offspring of a hag and a mortal being, and once again through luck and fate where somehow rescued from the clutches of evil. Starting from the 1st level, a Sorcerer knows two spells. While most half-hags are simply unpleasant to look at, your appearance is almost as horrifying as the sea hag that spawned you. If it fails the save, its soul is utterly destroyed (can never be brought back to life or reincarnated through conventional means), and you heal back 6d6+6 hit points, with any excess becoming temporary hit points until they are replaced or depleted. Claws (Hag Form Only). As an action, you can choose a corpse no older than 1 minute within 10 feet of you and feast upon it. Altered Visage: Requires Disguise Visage feature. This may nab 2/3 front line fighters. Darkvision. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Your creature type is both humanoid and fey. You can cast the invisibility spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Actions. Thereafter, any creature that holds this iron token can have a whispered conversation with you, provided that you and the creature are on the same plane of existence and within 10 miles of each other. Their influence twisting the landscape and creatures in strange ways, including you. Difficult terrain made up of ice or snow doesn’t cost you extra movement.Cold Heart. While you are unconscious, you sometimes have visions of the future. Mimicry. At Higher Levels. The Red Heartstone has a number of charges equal to your Charisma modifier (minimum 1), with 1d4 charges recovering at the start of each dawn (up to its normal maximum). Disguise Visage: You add the spell disguise selfto your known spell list without counting towards your normal maximum. Save Statblock Load Statblock Printable Block View Image View Markdown. Choose a sorcerous origin, which describes the source of your innate magical power. Sack of Death: Requires Hag's Sack feature. When you are asleep, you can choose to roll a 1d100, if the total is equal to 5x your level or lower, you have a vision of the future. You might be a child that was rescued from a hag, but some of their dark powers rubbed off on you. You add the spell. When you use your nightmare touch against an unconscious creature, you regain hit points equal to the amount of damage the creature took. Traits Innate Spellcasting: The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Sylvan for green hags, Abyssal for night hags, and Aquan for sea hags.Subrace. Basically, few fools only can look up to the Lizard folk 5e after that they don’t see anything else more than scaly humanoids. You can speak, read, and write Common and one additional language of your choice. Good aligned half-hags find themselves to be as varied as humans in height and weight, while neutral and evil hags find themselves to be taller and heavier by quite a bit. My character has 18 CH, 15 Wisdom, 15 Intel, 16 Con, 13 Dex, and 13 Str. You are proficient in the Intimidation skill.Sea Hag Blood. You have proficiency in the Charisma (Deception) skill.Invisible Passage. Most sorcerer-kings have hundreds of goliaths in their armies and shower the mighty warriors with luxuries in exchange for their loyalty. Most half-dragons were slightly bigger than their non-dragon parent and displayed features of their dragon parent. You may cast this spell without using a spell slot, but must take a short or long rest between each use of this feature. Most Half-hags often become hermits or outsiders to escape the judgemental eyes of those around them. They're known for playing the victim playing on the goodwill of other creatures as they lure their victims through mimicry and deceit. Minor future sight. Similarly, you can hear the holder of the token, and not the noise around it. In which case see page 31 of the Players Handbook. CON. Your Charisma score increases by 2.Age. All levels! Half-hags physically mature by age 18 and usually live at least a century but not much past it.Alignment. You may also take any spell from the school of illusion regardless of what class it is from. This is true for their generally marginally better-looking offspring, though they look less like a drowned corpse than a sea hag would. The hag has advantage on saving throws against spells and other magical effects. What class should I do that will give me some healing spells but that uses Charisma as the main skill because my other skills SUCK! Innate Spellcasting. So bear with me please. History. It’s not an attack roll so no auto-crit within 5 ft. Third Hag can go the LB route also or move in for an auto-crit on claws. When confronted with something beautiful, the hag might simply attack it or deface it. The hag … You are often brash, if not hot headed, and if pushed can become quite sadistic. Your creature type is both Humanoid and Fey. Monster Size, type, alignment. You may spend the charges in the following manner: Spending 1 charge will allow you to apply the effects of, Spending 2 charges will allow you to apply the effects of, Spending 3 charges will allow to activate the effects of the spell, Spending 4 charges will allow you to activate the effects of the spell. While a half-hag once found out will face prejudice and discrimination it is often impossible to tell a half-hag apart from a normal young child or a normal old lady. You have resistance to Cold damage.Sickening Feast. When a creature within 10 feet of you dies, you can use your reaction to capture its soul in the sack. Much like their mothers, half-annis hags may attempt to befriend small children, or rule over a tribe of ogres or trolls. At 1st level, you must pick one of the following hag-like abilities: At 6th level, you may either choose one Basic Hag-Like Ability you have not taken yet, or one of the following upgrades: At 14th level, you must pick one of the following special items: At 18th level, you must add the tag "hag" to your racial descriptor. Also, after taking a long rest, if you are at your maximum hit points and hit dice, you may activate the effects of the spell, Purple Heartstone: Require Red Heartstone. Half plate consists of shaped metal plates that cover most of the wearer's body. Hags resembled withered and emaciated crones, with long ragged hair, spotty skin covered in warts and moles, and long and thin fingers tipped with razor-sharp claws. Half-hags will usually learn the primary or secondary language of the society they grew up in or learn the language of their hag parent. The hag has advantage on saving throws against spells and other magical effects. This acts exactly like the spell. A hag-blooded Tiefling would make sense; maybe a sorcerer would be a good choice for a class, using the Aberrant Mind or Shadow origins to represent the nefarious magic of the hag. On the other side of this, is their connection to fiends and the lower planes that sings true to the divine sense of any paladin. Half-hags are always female, male half-hags are practically unheard of. Innate Spellcasting: The hag's innate Spellcasting Ability is Charisma (spell save DC 12). Their children feel a sense of comfort in these environments. A searchable D&D 5e creature list. The Sorlock: sorcerer 15-18/warlock 2-5 (most commonly seen as sorcerer 17/warlock 3). The following races provide just that: Aasimar (Scourge) When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th. While half hags of good alignments may view these as blessings those of evil alignments receive these abilities as well as rapidly age as they become withered crones that resemble their hag parent. If somehow you loose or have your red heartstone destroyed, you will have to wait one month (30 days), or until you level up as a sorcerer before you can replace it. This patron is meant to provide players with a curse-centric bog witch archetype. Night hags take perverse joy in corrupting mortals as do their half-hag offspring. Soul Cage is a spell that's available as of level 6, with a castingtime of Special for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' Sorcerer levels 14-18. Your Strength score increases by 2.Iron Token. The GM and group may determine the outcome of such opposed checks, perhaps granting advantage on another ability check, such as Dexterity (Stealth) or Charisma (Intimidation), or even granting you a surprise round of combat at the start of combat. It is said, that sleeping next to a half night hag will lead to one seeing them occasionally in their dreams and creatures with truesight are said to be able to see their soul as it sleepwalks through the dreams of those around it. It’s up to them, however, to decide wether they’ll help those in need or just sit back and watch. The options are Green Hag, Night Hag, and Sea Hag. Challenge. Your creature type is both Humanoid and Fey. You can have up to three iron tokens active at once. The sorcerous origin’s are detailed in the official source materials, as well as detailed below.Your choice grants you features when you choose it … However, on the night of their 13th birthday, a half-hags magic becomes apparent. Whether they truly care for them as a mother would her child, or they pervert them into seeds of corruption is dependent on how willing the half-hag is to take up their wicked mother's heritage. You can pull out one of your iron teeth or nails and spend 1 minute shaping and polishing it into the form of a coin, ring, or a tiny mirror. But occasionally, sometimes they will raise their young. Like their hag parents, half green hags prefer such settings and enjoy manipulating other creatures into doing their bidding too, masking their intentions behind layers of deception. Make a melee spell attack using your charisma modifier against the creature, on a hit they take 1d6 + your charisma modifier psychic damage. Bestiary. This often leads you into the minds and dreams of nearby creatures within 60 feet of you. Superior Darkvision. Please have patience with my unfamiliarity with D&D. lol. These children are often very pale, with hair as silver as a warrior’s blade, and a hunger similar to their mother’s. The closer a half hag becomes to the evil alignment of their hag parent the more hideous their form becomes. Require Mimicry feature. A half night hag may dream walk for the first time, a half sea hag may realize they can breathe both water and air while they bath and a half green hag may accidentally turn invisible.

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